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src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLRenderer.m

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@@ -86,28 +86,28 @@
  
          if (x1 > x2) {
              float t = fx1; fx1 = fx2; fx2 = t;
          }
  
-         struct Vertex v1 = {{fx1 + 0.2f, fy}};
-         struct Vertex v2 = {{fx2 + 1.2f, fy}};
-         verts[0] = v1;
-         verts[1] = v2;
+         verts[0].position[0] = fx1 + 0.2f;
+         verts[0].position[1] = fy;
+         verts[1].position[0] = fx2 + 1.2f;
+         verts[1].position[1] = fy;
      } else if (x1 == x2) {
          // vertical
          float fx  = ((float)x1) + 0.2f;
          float fy1 = (float)y1;
          float fy2 = (float)y2;
  
          if (y1 > y2) {
              float t = fy1; fy1 = fy2; fy2 = t;
          }
  
-         struct Vertex v1 = {{fx, fy1 + 0.2f}};
-         struct Vertex v2 = {{fx, fy2 + 1.2f}};
-         verts[0] = v1;
-         verts[1] = v2;
+         verts[0].position[0] = fx;
+         verts[0].position[1] = fy1 + 0.2f;
+         verts[1].position[0] = fx;
+         verts[1].position[1] = fy2 + 1.2f;
      } else {
          // diagonal
          float fx1 = (float)x1;
          float fy1 = (float)y1;
          float fx2 = (float)x2;

@@ -126,14 +126,14 @@
              fy2 += 1.0f;
          } else {
              fy1 += 0.8f;
              fy2 -= 0.2f;
          }
-         struct Vertex v1 = {{fx1, fy1}};
-         struct Vertex v2 = {{fx2, fy2}};
-         verts[0] = v1;
-         verts[1] = v2;
+         verts[0].position[0] = fx1;
+         verts[0].position[1] = fy1;
+         verts[1].position[0] = fx2;
+         verts[1].position[1] = fy2;
      }
  
      [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer];
      [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:2];
  }
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