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src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLRenderer.m

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*** 74,14 ***
  
      id<MTLRenderCommandEncoder> mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps];
      if (mtlEncoder == nil)
          return;
  
!     struct Vertex verts[2] = {
!             {{x1, y1}},
!             {{x2, y2}}
!     };
  
      [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer];
      [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:2];
  }
  
--- 74,67 ---
  
      id<MTLRenderCommandEncoder> mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps];
      if (mtlEncoder == nil)
          return;
  
!     // DrawLine implementation same as in OGLRenderer.c
!     struct Vertex verts[2];
!     if (y1 == y2) {
!         // horizontal
+         float fx1 = (float)x1;
+         float fx2 = (float)x2;
+         float fy  = ((float)y1) + 0.2f;
+ 
+         if (x1 > x2) {
+             float t = fx1; fx1 = fx2; fx2 = t;
+         }
+ 
+         struct Vertex v1 = {{fx1 + 0.2f, fy}};
+         struct Vertex v2 = {{fx2 + 1.2f, fy}};
+         verts[0] = v1;
+         verts[1] = v2;
+     } else if (x1 == x2) {
+         // vertical
+         float fx  = ((float)x1) + 0.2f;
+         float fy1 = (float)y1;
+         float fy2 = (float)y2;
+ 
+         if (y1 > y2) {
+             float t = fy1; fy1 = fy2; fy2 = t;
+         }
+ 
+         struct Vertex v1 = {{fx, fy1 + 0.2f}};
+         struct Vertex v2 = {{fx, fy2 + 1.2f}};
+         verts[0] = v1;
+         verts[1] = v2;
+     } else {
+         // diagonal
+         float fx1 = (float)x1;
+         float fy1 = (float)y1;
+         float fx2 = (float)x2;
+         float fy2 = (float)y2;
+ 
+         if (x1 < x2) {
+             fx1 += 0.2f;
+             fx2 += 1.0f;
+         } else {
+             fx1 += 0.8f;
+             fx2 -= 0.2f;
+         }
+ 
+         if (y1 < y2) {
+             fy1 += 0.2f;
+             fy2 += 1.0f;
+         } else {
+             fy1 += 0.8f;
+             fy2 -= 0.2f;
+         }
+         struct Vertex v1 = {{fx1, fy1}};
+         struct Vertex v2 = {{fx2, fy2}};
+         verts[0] = v1;
+         verts[1] = v2;
+     }
  
      [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer];
      [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:2];
  }
  
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