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// 2. Prepares corresponding buffers of vertex and fragment shaders
- (void)setPipelineState:(id<MTLRenderCommandEncoder>)encoder
composite:(MTLComposite *)composite
isStencilUsed:(jboolean)isStencilUsed
isTexture:(jboolean)isTexture
- interpolation:(int)interpolation
srcFlags:(const SurfaceRasterFlags *)srcFlags
dstFlags:(const SurfaceRasterFlags *)dstFlags
pipelineStateStorage:(MTLPipelineStatesStorage *)pipelineStateStorage;
- (void)setXorModePipelineState:(id<MTLRenderCommandEncoder>)encoder
composite:(MTLComposite *)composite
isStencilUsed:(jboolean)isStencilUsed
isTexture:(jboolean)isTexture
- interpolation:(int)interpolation
srcFlags:(const SurfaceRasterFlags *)srcFlags
dstFlags:(const SurfaceRasterFlags *)dstFlags
pipelineStateStorage:(MTLPipelineStatesStorage *)pipelineStateStorage;
@end
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